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Glaiel-Gamer

113 Game Reviews

43 w/ Responses

Great game

It was rather addicting and made me think a little. At first I thought it was almost too easy, and quit after level 14. Then i noticed people were having trouble in the later levels, so i started it up and what do you know they instantly got harder. Was stuck on 16 and 19 for a bit, but eventually solved them. Currently on 21 will finish tomorrow.

Overall it's great but could be improved in a few ways. It needs sound effects. Sounds and music really enhance the gameplay. It makes it not so dull and repetitive if you have intriguing sounds. 2nd, the graphics of the cube. I know it's API and all, but that doesnt prevent you from adding neat little effects and stuff when a row is lit up. You could have the row glow and pulsate, you could have it overall look nice witl a lot more dynamic effects. Perhaps even texture mapping (although i know flash can't handel that very well yet). But it needs to look a little better.

Great game though.

Great

i remember a topic on this and i regret making a character for it :(

(i made NGC way back when and i should have made a character for it. sorry..)

But still great unique game. Good work

josh-tamugaia responds:

It's OK... there is a fighter creation section... Thanks for the review!

Great, but

very original, rather fun and cool. But i didn't notice many differences between the 2 versions.

You're allowed to update the SWF on your submissions you know

ReduxGames responds:

The differences are in the programming and the tutorial, I just couldn't redo the graphics anymore.. I've spent like a week working 40 hours a day on this ;).. my whole vacation (the graphics), the programming has been realy tightened up and the scoring system too. thats why i released it as another version. Too many people found bugs in the first one.

What's with the rush of isometric games?

It's like OMG i begin to make an isometric block sliding game (sequal to one of my earlier games, gave me my first portal award) and then BAM cubrius comes out (very well done game tho), now BAM it's your game! I better hurry up and finish mine before people claim it as unoriginal.

So now yours comes out. Graphics were basic but get the job done. I only played 2 levels. I cannot stand the control schemes. That's the biggest problem with isometric games is control. So many people love to make up a diagonal direction and stuff. It get's confusing at this angle. Cubrius solved the problem by angeling it different, so that it's obvious which way is up and left and right. My game solves this by offering diagonal movement. Your game, well both control schemes stink. Also, when remaking a puzzle game, offering twists and special items and stuff really helps.

It's good, but it needs a lot of work.

Arclite83 responds:

Looking forward to seeing your game, Glaiel. I wasn't really trying to do anyhting new and exicitingly different; I mean, where do powerups and such fit into Sokoban? I decided on isometric, and yeah, the controls are kindy wacky, but I think they work alright; I could have done it head-on, but then I think it would have just looked strange.

Interactivity: 10

Which is what neg did. Pull your head out of the sand and face the facts. As far as I see it, you don't have much of an argument. Neg did the code, worked FOR you, and deserves credit. You expect he'll work for free for no credit? Would YOU work FOR someone else FOR FREE without even a clickable link to your site? Coauthor does not mean that he did 50% of the work, it's just a way of crediting the person who MADE THE GAME POSSIBLE.

It takes 2 seconds to co author someone, and you won't lose anything by doing it. You'll only help the actionscripter. Please respond to this and tell me what you got to lose by doing this.

BTW it's a great GAME. But you're being an idiot. I didn't even realize neg coded it untill the very end after watching the credits.

Good luck getting a coder for your next project who will want to work for you after what you did.

Pretty good

I saw this game and was like "OH NO AN ISOMETRIC BLOCK SLIDING PUZZLE GAME!"
I am currently making an isometric block sliding game.

But then i played it and realized that it is different enough. Good job though.

Great!

Say NC, you know what would make it great for version 2? 3D! Like get (or make) a mode7 engine and then make it like 3D! It would ROCK!

Rustygames responds:

heh yea I guess it would. Only problem is flash really doesnt handle 3D well. If I wanted to make a 3D game that is played in the browser I would switch over to director (thanks for the suggestion though), im glad you liked the game) :D

fun

lol fun

Meh, good graphics though

but unlike some people, i dont judge games by their graphics. It's not 3D either, it's not even psuedo-3D. It's more of a long animation than anything.

But good graphics though

PERFECT!

It makes an interesting point too, cause after playing many times i found that the best way to survive is to just forget all health standards and feed them the mad cows and diseased cows and use waste hormones GMO's and animal flour, i made it to 2029 then got bored

HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!

Tyler Glaiel @Glaiel-Gamer

Age 34, Male

Santa Cruz

Joined on 12/28/04

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