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Glaiel-Gamer

113 Game Reviews

43 w/ Responses

Not bad.

Was interesting. Sometimes the explosions could make it hard to see bullets (i didn't like the white game too much, bullets always homed in on the enemies? but black was cool)

I made a game called monochrome too (actually Project Monochrome).

tyfunpw responds:

Thanks for the review...
Yes, the black bullets were homing on the enemies, so you can contrate on dodging. I always hated it when you controlled a shooter mouse-only and you could only shoot forwards... It makes you fly right into the enemy you tried to shoot. So I made my bullets homing.

Btw: I also checked out your "Monochrome" game, which was really nice :)

not a rock out game

a music based game should have music based gameplay you know. Especially if you're entering it in a contest. Every game has background music (at least it should). That doesn't make it a music game

good game, here's some suggestions

(I gave you a 5 anyway cause I owe you one)

Anyhow, backgrounds were great and the style was cool, game was well programmed.

However, notice the low score I gave you for sound. That's the organs of a rhythm based game, while the graphics and gameplay are the skin and brain. Right now you have an empty skin with some organs floating around in it and a brain. It only has 1 kidney! Anyway, mind the odd analogy, you need better music. SOme songs you had were cool and fit the style, but no song you had really stood out as a "need to play this level again because the music was cool" song. Also the songs you chose were rather short. Once you get into them, they're over! I would have enjoyed it more if there were less songs, but were longer (or longer and the same amount of songs)

One other thing is the timing. I think the timing was off on most of the notes in your song, which was highly noticable when you stuck in that sound effect for getting a note. Maybe they were on time but the sound effect just screwed up the perception of it. Well it madeww it hard to perfect a note so I mostly resorted to just catching it. If you got rid of that sound, you'd be able to fool more people into thinking they're on time, or spend more time laying out each individual level.

So anyway what you have right now is a nice skin with a brain in it that can control the body, but is a bit slow at times. He's missing a few organs and the ones he has are deformed. But that's not a bad thing, as it's hard to create a perfect being.

8/10 for being a good game. 5/5 cause I owe you a 5

Wow guys

This game SUX!

I mean seriously it's like a gay red guy beating up gay things that are completely unrelated to anything! Geeze you guys need to put more effort into your game.

Seriously though it's awesome and underated. Keep up the good work both of you.

I plan to beat it eventually. Then make nightstrike 2. after some other stuff. Ya.

blardomaticallness

YAYwtf

Thanks' for reading my highly intellectual review.

MindChamber responds:

Blessed with a review!!

By the flash-Masta' Himself 0_0`!!

*bows*

nice

pretty fun actually, great engine, it kept me hooked for a while but then i started to lose intrest (but voted 5 anyway)

There were a few problems with it that i could see.

The main problem is that the levels were all too repetitive. I dont really think level design comes into play here, but just the nature of the game makes it so all you really have to do is funnel the ball into the goal. I beat nearly every level (well i stopped after a while, it was getting boring) in one or 2 tries due to the nature of the game. There wasn't too much variety, a few of the levels seemed the same even.

Another problem is the graphics. Yes, they are very clean and fit the game, but after playing for a while they start to seem bland. There's a number of ways you could fix this. Adding a motion trail to the ball would be a great help. Perhaps adding a particle effect or something when you get into the goal. And changing the background every few levels. You'd be suprised how much that helps. With no end in sight, and no apparent goal or reward for beating the levels, I kinda quit. It needs some sort of a goal. It didnt keep track of my deaths, my time, my resets, the current level #, or anything. It just seemed like an engine. Not sure if it told you that at the end, but it helps to know.

Adding perhaps different color balls and different color holes could help vary it up too, maby even coins or keys to collect before reaching the goal. It would help keep the levels fresh so it's not just "Funnel the ball into the goal".

Don't let these comments make it seem like it's a bad game or anything, i still voted 5. It was an excelent game and hooked me for a while. Just I'm very picky when it comes to this stuff. I hate seeing a great concept under-developed. So my suggestion: Make a sequal. Good stuff though, it will probably fair well in the portal.

PS does this review seem familiar? It should :P

Claxor responds:

"pretty fun actually, great engine, it kept me hooked for a while but then i started to lose intrest (but voted 5 anyway)"

Heh, thanks :).
I didn't really expect people to play through the whole game. My record is like 22 minutes, and I've played the game quite a few times :)

"The main problem is that the levels were all too repetitive. I dont really think level design comes into play here, but just the nature of the game makes it so all you really have to do is funnel the ball into the goal. I beat nearly every level (well i stopped after a while, it was getting boring) in one or 2 tries due to the nature of the game. There wasn't too much variety, a few of the levels seemed the same even."

Yeah, I'll add more stuff in the sequel, so it doesn't get so repetive.

"Another problem is the graphics. Yes, they are very clean and fit the game, but after playing for a while they start to seem bland. There's a number of ways you could fix this. Adding a motion trail to the ball would be a great help. Perhaps adding a particle effect or something when you get into the goal. And changing the background every few levels. You'd be suprised how much that helps. With no end in sight, and no apparent goal or reward for beating the levels, I kinda quit. It needs some sort of a goal. It didnt keep track of my deaths, my time, my resets, the current level #, or anything. It just seemed like an engine. Not sure if it told you that at the end, but it helps to know."

Thanks alot, I'll keep that in mind. Graphics isn't really my main area, so..
And it does tell you the time at the end :P, after 126 levels

"Adding perhaps different color balls and different color holes could help vary it up too, maby even coins or keys to collect before reaching the goal. It would help keep the levels fresh so it's not just "Funnel the ball into the goal"."

Once again, thanks alot for the tips

"Don't let these comments make it seem like it's a bad game or anything, i still voted 5. It was an excelent game and hooked me for a while. Just I'm very picky when it comes to this stuff. I hate seeing a great concept under-developed. So my suggestion: Make a sequal. Good stuff though, it will probably fair well in the portal."

I'll definately make a sequel, with your comments in mind. And I in no way take your comments offensive or anything, after all, someone saying "AMAZING GAME!!!1111" wont really help me develop :D (though that kind of reviews are also kinda nice :P)

Thanks for all the help, and thanks for the 5 :)

Now does THAT seam familiar? :D

sup

it's good, didnt play for too long, but i'd like to say that there was no text on the buttons in the menu for me, not sure if that was a glitch or intentional.

fun

26383 is my record, pretty fun game

Ya ya ya

this is like.... the 3rd time you've submitted it?

You do realize that resubmitting will not help it's score, people that played it earlier will just vote lower if they think it's stolen or if they are mad at you for resubmitting it.

I assume you have an explination, but still.

MasterFury responds:

sorry about the 2nd time i removed it. I did it by mistake.
the first time I had a reason.
I did justr want to update it on the second time.

If I didnt have to I would have removed it the first time.

It's godly

I'm glad to have been a part, it's really really fun. Good job everyone!

Tutorials... ugggg

Seriously, making a tutorial like this is pointless. You didnt even complete it.

Plus, you have no idea how pico school was made. Tom made it in flash 3.

Flash 3.

It didnt have variables, it didnt have _root. calling, it was missing a LOT of stuff. Yet tom managed to figure it out.

This tutorial could have been better.

109676 responds:

IT HAS _ROOT CALLING IF YOU ZOOMING IN THEN YOU WILL SEE

HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!

Tyler Glaiel @Glaiel-Gamer

Age 34, Male

Santa Cruz

Joined on 12/28/04

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