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Tyler Glaiel @Glaiel-Gamer

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Santa Cruz

Joined on 12/28/04

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Ludum Dare 23

Posted by Glaiel-Gamer - April 23rd, 2012


I made a game for Ludum Dare #23
http://www.newgrounds.com/portal/view/594354

Here's the LD48 entry page for it if you wanna vote on it
http://www.ludumdare.com/compo/ludum-dare-23/?ac tion=preview&uid=12633

After spending 3 years working on Closure(which is available on PSN right now), doing a game in 24 hours was a nice change of pace.


Comments (7)

Haha, I get it. That's a pretty silly idea, I hope it's infinite.
"Fracuum" is a pretty great name.

I hit an unbeatable roadblock: <a href="http://i40.tinypic.com/2115n5y.jpg">http://i40.tinypic.com/2115n5y.jpg</a>

this version is designed not generated (i'm gonna work on a generated infinite variation soon though with a bunch of extra stuff) so there's no roadblocks

Love the concept. Sometimes it gets annoying to find the path, but the zoom thing is fun to go through.

i too hit an unbeatable roadblock <a href="http://img9.mmo.mmo4arab.com/dota2/image/mob/roshan_dota_small.jpg">http://img9.mmo.mmo4arab.com/dota2/image/mob/r oshan_dota_small.jpg</a>

oh- duhh, fuck, how did I not see that you just got down-down-left-right. I was runnin around in circles at that part for like 5 minutes.

Fascinating game, I really like the concept and the execution, although it is a bit tricky at some points.

If you don't mind me asking, how's closure coming along? Salewise, I mean. I'm really looking forward to finally playing it when you release the steam version, but I'm also hoping that you guys are having success already on the PS3...

we're working on a pc/mac version and a europe PSN release but its going slowly-ish, it's not that fun to still work on a game thats already done and very creatively draining especially after the long dev process, but it's gonna get done.

Yeah, I can imagine that's the case. But I'm sure it'll be worth the wait, the reviews have been ridiculously positive so far...

^_^

You work alot better without that annoying SHUBBE