HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!
Joined on 12/28/04
Posted by Glaiel-Gamer - February 21st, 2011
BUTCHERBUGSSSSS OMFGGGGG WOOOOOOOOOOOOOO
knock over deadly butchers by DESTROYING THE PART OF THE BRAIN THAT CONTROLS MOTOR FUNCTION
....don't do ladybugs, kids
That was an amazing game, especially for 72 hours. It would be interesting to 'explore' the what sort of gameplay mechanics could be incorporated that would really require use of all the different formations (I only found myself using 2 of them).
Props to the artist.
This is Live Download Arcade worthy for all major game systems, apps, and computers!
You guys are incredible programers!
i learned so much making this game. probably the most amazing thing i learned was where to find the color swatches in Adobe Software. this will enhance Closure so much
Extremely intelligent design, the first flash game to impress me in ages!
And in 72 hours what? Was any of this from a previously conceived or unfinished idea?
MOTHER O MERCY
enjoyed it a lot !
ok well this is clearly nothing to do with ladybugs knocking over deadly butchers- but it's a pretty good game.
I like what you did with the beams that seperate your group, that was a fun idea.
Glaiel-Gamer should be disqualified because he's too good.
Do you have a time slowing machine or something??? You did all that in 72 hours. You are a monster, son.
No time for a proper review, so here's a short one: excellent game, really high quality stuff, you've taken a simple but quite original idea and executed it flawlessly. Absolutely loved the gameplay and all the challenges that it presented, specially with the different formations and the "fence" enemies, the music was very fitting, even if bizarre, and the artwork was very polished.
All in all, it looks like a game that took a month to make, not 3 days!
Did he died?