Love the concept. Sometimes it gets annoying to find the path, but the zoom thing is fun to go through.
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Age 34, Male
Santa Cruz
Joined on 12/28/04
Love the concept. Sometimes it gets annoying to find the path, but the zoom thing is fun to go through.
i too hit an unbeatable roadblock <a href="http://img9.mmo.mmo4arab.com/dota2/image/mob/roshan_dota_small.jpg">http://img9.mmo.mmo4arab.com/dota2/image/mob/r oshan_dota_small.jpg</a>
oh- duhh, fuck, how did I not see that you just got down-down-left-right. I was runnin around in circles at that part for like 5 minutes.
Fascinating game, I really like the concept and the execution, although it is a bit tricky at some points.
If you don't mind me asking, how's closure coming along? Salewise, I mean. I'm really looking forward to finally playing it when you release the steam version, but I'm also hoping that you guys are having success already on the PS3...
we're working on a pc/mac version and a europe PSN release but its going slowly-ish, it's not that fun to still work on a game thats already done and very creatively draining especially after the long dev process, but it's gonna get done.
Yeah, I can imagine that's the case. But I'm sure it'll be worth the wait, the reviews have been ridiculously positive so far...
^_^
You work alot better without that annoying SHUBBE
I-smel
Haha, I get it. That's a pretty silly idea, I hope it's infinite.
"Fracuum" is a pretty great name.
I hit an unbeatable roadblock: <a href="http://i40.tinypic.com/2115n5y.jpg">http://i40.tinypic.com/2115n5y.jpg</a>
Glaiel-Gamer
this version is designed not generated (i'm gonna work on a generated infinite variation soon though with a bunch of extra stuff) so there's no roadblocks