Well good FUCKING job, man.
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Age 34, Male
Santa Cruz
Joined on 12/28/04
Well good FUCKING job, man.
I have to say I'm inspired by Closure. It's such a unique idea, and it's got great atmosphere. The art is amazing, just the way how every level seems to flicker like a worn lightbulb fits the mechanic well. I can see how you got inspiration from Braid. That's one of my favorite games too XD
I think I should be writing this in a review of the game rather then this, lol.
too much text... you need a youtube or something showing us at 650% how you coded it ... kinda like dan paladin did for drawing castle crashers..
>:(
Congratulations.
You managed to beat the boss you see.
The grinning collossus,
you're the hero we all wish we could be...
So this means you're nominated for next years Tank Awards again :D
Oh thanks for minimalising the text. If I would've read a load of mysterious text in that game I would've instantly thought you were trying too hard. With less condensed plot, the game can be enjoyed as an interesting metaphor OR a challenging puzzle game. Also with less text it's more likely to become popular in other countries.
So are you not interested in most console games, or do you just not get around to playing them?
Kinda a combination of both, nothing interesting really came out after braid, but if I had more free time I might have been encouraged to pick something up.
I'm just waiting for resident evil 5 really
I think you made the right decision. The player doesn't need too many hints to understand whats going on and even if you did lose some of the integration between story and gameplay, the resulting atmosphere is fantastic and more than makes up for this.
There is always a risk when making these sorts of games of forgetting one very important thing: games are, above all, about gameplay. A game without decent gameplay is simply not a good game, no matter how artistic it is.
Not to say that you can't have legitimate art within the confines of a boring gameplay structure; it just doesn't make it much fun, probably.
In the end, I think you guys managed to hit the sweet spot. =]
sounds like youve really come into your own. I cant wait to see the results of all this experimenting and exploring.
Decent game. You get props for bringing shader theory to Flash in the visuals. I thought the style and story was a bit derivative of Edmund's work (which is in itself pretty derivative), and to a lesser extent Braid. This detracted a bit from the experience for me. Of course there is a fine line between inspiration and imitation though ;)
I did genuinely enjoy it, which is saying alot cause I usually HATE "art games". This seemed to be a fairly good balance of traditional gameplay and experimental ideas.
I would like to see you fully make the leap to the big leagues though and release something for XBLA or WiiWare :)
That was an amazing game, congratulations Glaiel :D
Fantastic game, Tyler. I absolutely loved it. I wrote an opinion piece on it, actually. Would be great if you could check it out in your free time. :)
<a href="http://zerolightseeds.wordpress.com/2009/02/25/fear-of-closure/">http://zerolightseeds.wordpress.com/2 009/02/25/fear-of-closure/</a>
Keep up the good work!
nice article!
Kevin
Congrats on the game being very successful.
:D