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Glaiel-Gamer

113 Game Reviews

43 w/ Responses

pathetic

seriously

a. Copying codes is not "How to make games". It's "how to ctrl-c ctrl-v" Nobody learns from copying

b. You didnt even write the platformer code. It looks just like the open source one on the bbs.

c. the way you did the mouse avoider game sucks. They could easily skip over the walls. You need more than a line. Plus hittest are much better than on roll overs

d. your fonts kept overlapping each other

try harder

Mechabloby responds:

Next time, I shall try harder.

I am pretty nooby at flash so that is why it is shit.

GREAT!

I could seriously see this for the DS.

Fun, original, cool, 2 thumbs up

Many problems.....

Still pretty good, nowhere near the best though.

Problem #1: EMBED THE FONTS IN DYNAMIC TEXT BOXES
If you dont do this people without the right fonts on their hardrive see everything in a gay default font. This is a pretty standard practice and makes you look n00by to programmers like me. (Click on a dynamic text box, then click "embed" in the properties box and select the characters you use)

Problem #2: The HUD is annoying
The HUD gets in the way of the attacks. I cant see what's going on. Hide this during the attack (and use a little hiding animation, dont just make it instantly turn invisible)

Problem #3: The first boss is WAYYYY too hard/tedious
Unless the first boss is the only enemy in the whole game, in that case make it easier and add more.
Actually its not that he's hard, its that hes tedious to beat, and i got bored before i beat it.

Problem #4: Charge
When charging, there should be a buzzer sond if you cant charge up the stat again. It was annoying to waste a turn before i figured out that the word next to the stat was "MAX".

Problem #5: Variety
Needs more moves, like more magic, more options, defend, more weapons, more attack animations.
Needs more teamates even.
Without this variety, it's like the same thing over and over and really easy. ATTACK ATTACK ATTACK HEAL ATTACK etc

Little Problems:
You need the final Fantasy bouncing damage numbers
Better graphics

ADDICTING!

One suggestion though- add new particles earlier on in the game. It took like 5 minutes before i saw blue particles

Very cool

No

I have never fantasized about destroying my computer because I HAVE A MAC

cruddy

very cruddy. Un-polished. You could do so much more with metal slug sprites than this poor excuse for a game.

And why didnt you give Edgen audio credit?

Well

How are you doing your collision detection? I highly suggest using the pythagorean theorem to do circle-circle collisions. Hit me up on AIM for a few more tips.

icarus responds:

I did actually use the pythagorean thereom from an a.s tutorial here on n.g, for some reason up the top it hits too early, before even touching, and down the bottom too late, anyway i'll try and fix it in future games. As for AIM it doesnt work for me, so ill try and get ur email or sumthin.
Thanks.

GREAT!

Graphics: Sorry, but the crappiness of the rocket launcher explosion mage me take 3 points off of this

Style: I've never seen a hanauka game before

SOund: The sound stopped for a while before looping

HUmor: Hilariuous to see an ancient time-d game with shotguns and uzis

FrostedMuffins responds:

Glaiel you silly goy! I'll have to watch my back, cause I know you'll be making a Hanukkah game next year.
I added all those things you wanted, and thanks a lot for all the help.

Nice trick

I like how you load the files for the game externally and trick people into thinking it's 2.3 KB

But there's really nothing too special about this game, but it still is fun.

yay

True Darkness
sucks
Inglor's
rough deodorant

HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!

Tyler Glaiel @Glaiel-Gamer

Age 33, Male

Santa Cruz

Joined on 12/28/04

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