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HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!
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176 Reviews | 68 w/ Responses
Still pretty good, nowhere near the best though.
Problem #1: EMBED THE FONTS IN DYNAMIC TEXT BOXES
If you dont do this people without the right fonts on their hardrive see everything in a gay default font. This is a pretty standard practice and makes you look n00by to programmers like me. (Click on a dynamic text box, then click "embed" in the properties box and select the characters you use)
Problem #2: The HUD is annoying
The HUD gets in the way of the attacks. I cant see what's going on. Hide this during the attack (and use a little hiding animation, dont just make it instantly turn invisible)
Problem #3: The first boss is WAYYYY too hard/tedious
Unless the first boss is the only enemy in the whole game, in that case make it easier and add more.
Actually its not that he's hard, its that hes tedious to beat, and i got bored before i beat it.
Problem #4: Charge
When charging, there should be a buzzer sond if you cant charge up the stat again. It was annoying to waste a turn before i figured out that the word next to the stat was "MAX".
Problem #5: Variety
Needs more moves, like more magic, more options, defend, more weapons, more attack animations.
Needs more teamates even.
Without this variety, it's like the same thing over and over and really easy. ATTACK ATTACK ATTACK HEAL ATTACK etc
Little Problems:
You need the final Fantasy bouncing damage numbers
Better graphics
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One suggestion though- add new particles earlier on in the game. It took like 5 minutes before i saw blue particles
Very cool
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I have never fantasized about destroying my computer because I HAVE A MAC
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very cruddy. Un-polished. You could do so much more with metal slug sprites than this poor excuse for a game.
And why didnt you give Edgen audio credit?
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How are you doing your collision detection? I highly suggest using the pythagorean theorem to do circle-circle collisions. Hit me up on AIM for a few more tips.
Author's Response:
I did actually use the pythagorean thereom from an a.s tutorial here on n.g, for some reason up the top it hits too early, before even touching, and down the bottom too late, anyway i'll try and fix it in future games. As for AIM it doesnt work for me, so ill try and get ur email or sumthin.
Thanks.
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Graphics: Sorry, but the crappiness of the rocket launcher explosion mage me take 3 points off of this
Style: I've never seen a hanauka game before
SOund: The sound stopped for a while before looping
HUmor: Hilariuous to see an ancient time-d game with shotguns and uzis
Author's Response:
Glaiel you silly goy! I'll have to watch my back, cause I know you'll be making a Hanukkah game next year.
I added all those things you wanted, and thanks a lot for all the help.
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Ya, try harder dude. Me=never used flash, but try addING explosionszzz! AND make it MOre liek Halo!
PS:
Add a little more animation, maby some things going on in the background. It got boring after a while watcxhing the clock waddle back and forth. But it is so true.
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I cant begin to say how much i love this series. I dont think there's any way at all it could be improved! It's original, funny, well animated, (imo) underrated, and very clever. It's a shame that this series isnt famous yet, but just keep making these and eventually you will be very well known.
5/5 10/10
Author's Response:
Reviews like that make it all worth it sir. I'm sure there is a fan base out there for The Little Buzzers. Currently, I am working on shorter episodes, around the 30 second to 1 minute range. I believe that in smaller doses, they will become more widely accepted.
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I like how you load the files for the game externally and trick people into thinking it's 2.3 KB
But there's really nothing too special about this game, but it still is fun.
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I dont get it but it was good
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