Age/Gender: 19, Male
Location: Redmond WA
HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!
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Flash Reviews: 188
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All Flash Reviews
188 Reviews | 71 w/ Responses
very original, rather fun and cool. But i didn't notice many differences between the 2 versions.
You're allowed to update the SWF on your submissions you know
Author's Response:
The differences are in the programming and the tutorial, I just couldn't redo the graphics anymore.. I've spent like a week working 40 hours a day on this ;).. my whole vacation (the graphics), the programming has been realy tightened up and the scoring system too. thats why i released it as another version. Too many people found bugs in the first one.
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It's like OMG i begin to make an isometric block sliding game (sequal to one of my earlier games, gave me my first portal award) and then BAM cubrius comes out (very well done game tho), now BAM it's your game! I better hurry up and finish mine before people claim it as unoriginal.
So now yours comes out. Graphics were basic but get the job done. I only played 2 levels. I cannot stand the control schemes. That's the biggest problem with isometric games is control. So many people love to make up a diagonal direction and stuff. It get's confusing at this angle. Cubrius solved the problem by angeling it different, so that it's obvious which way is up and left and right. My game solves this by offering diagonal movement. Your game, well both control schemes stink. Also, when remaking a puzzle game, offering twists and special items and stuff really helps.
It's good, but it needs a lot of work.
Author's Response:
Looking forward to seeing your game, Glaiel. I wasn't really trying to do anyhting new and exicitingly different; I mean, where do powerups and such fit into Sokoban? I decided on isometric, and yeah, the controls are kindy wacky, but I think they work alright; I could have done it head-on, but then I think it would have just looked strange.
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Which is what neg did. Pull your head out of the sand and face the facts. As far as I see it, you don't have much of an argument. Neg did the code, worked FOR you, and deserves credit. You expect he'll work for free for no credit? Would YOU work FOR someone else FOR FREE without even a clickable link to your site? Coauthor does not mean that he did 50% of the work, it's just a way of crediting the person who MADE THE GAME POSSIBLE.
It takes 2 seconds to co author someone, and you won't lose anything by doing it. You'll only help the actionscripter. Please respond to this and tell me what you got to lose by doing this.
BTW it's a great GAME. But you're being an idiot. I didn't even realize neg coded it untill the very end after watching the credits.
Good luck getting a coder for your next project who will want to work for you after what you did.
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I saw this game and was like "OH NO AN ISOMETRIC BLOCK SLIDING PUZZLE GAME!"
I am currently making an isometric block sliding game.
But then i played it and realized that it is different enough. Good job though.
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Well, here it goes. The character designs seemed kind of rigid and almost too blocky... Maby it's just the style. Whenever i see a style like this it just screams beginner. Some people have managed to make a style like this work though, but overall i dont think it fit this production. It was almost inconsistent, billy's head was like huge but everyone else had smaller heads.
Plotwise, the story never really went anywhere. It just seemed long and dragged out and boring (more on that down below).
Soundwise, billy's voice didnt match his character. So many voices could have fit him, but the one you chose just didnt. He could have sounded crazy, overly excited, low deep and stupid, or other. But the normal person voice just made him seem... bland. Many of the characters were just bland like by the voices.
The humor now is the big part. Some of the jokes could have been funny, like the LOTR one or answering the door ringing, but the thing is, you just dragged them on tooo much and spaced out the jokes too much. A movie in this style shoould be like Bam Bam Bam joke after joke after joke. The viewer shouldnt be able to predict the punchline before it happens. I couls see the LOTR punchline from almost the beginning. If you just sped up that part, it would have been much better. Jokes like this this work better quicker, because when you take a while to set them up i'm expecting either an intelligent punchline or a really really stupid punchline. Your humor was inbetween random + stupid and intelligent, and that just makes it all kinda bland.
Overall it was just too slow and not funny ish. Just speed it up next time and it will be 10x better.
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that's 1 reason CODING PWNS ART
suckers! MUAHAHAHAHAHAHAHAHAHAHA
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Say NC, you know what would make it great for version 2? 3D! Like get (or make) a mode7 engine and then make it like 3D! It would ROCK!
Author's Response:
heh yea I guess it would. Only problem is flash really doesnt handle 3D well. If I wanted to make a 3D game that is played in the browser I would switch over to director (thanks for the suggestion though), im glad you liked the game) :D
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lol fun
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but unlike some people, i dont judge games by their graphics. It's not 3D either, it's not even psuedo-3D. It's more of a long animation than anything.
But good graphics though
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It makes an interesting point too, cause after playing many times i found that the best way to survive is to just forget all health standards and feed them the mad cows and diseased cows and use waste hormones GMO's and animal flour, i made it to 2029 then got bored
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