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All Flash Reviews
176 Reviews | 68 w/ Responses
I saw this game and was like "OH NO AN ISOMETRIC BLOCK SLIDING PUZZLE GAME!"
I am currently making an isometric block sliding game.
But then i played it and realized that it is different enough. Good job though.
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Well, here it goes. The character designs seemed kind of rigid and almost too blocky... Maby it's just the style. Whenever i see a style like this it just screams beginner. Some people have managed to make a style like this work though, but overall i dont think it fit this production. It was almost inconsistent, billy's head was like huge but everyone else had smaller heads.
Plotwise, the story never really went anywhere. It just seemed long and dragged out and boring (more on that down below).
Soundwise, billy's voice didnt match his character. So many voices could have fit him, but the one you chose just didnt. He could have sounded crazy, overly excited, low deep and stupid, or other. But the normal person voice just made him seem... bland. Many of the characters were just bland like by the voices.
The humor now is the big part. Some of the jokes could have been funny, like the LOTR one or answering the door ringing, but the thing is, you just dragged them on tooo much and spaced out the jokes too much. A movie in this style shoould be like Bam Bam Bam joke after joke after joke. The viewer shouldnt be able to predict the punchline before it happens. I couls see the LOTR punchline from almost the beginning. If you just sped up that part, it would have been much better. Jokes like this this work better quicker, because when you take a while to set them up i'm expecting either an intelligent punchline or a really really stupid punchline. Your humor was inbetween random + stupid and intelligent, and that just makes it all kinda bland.
Overall it was just too slow and not funny ish. Just speed it up next time and it will be 10x better.
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that's 1 reason CODING PWNS ART
suckers! MUAHAHAHAHAHAHAHAHAHAHA
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Say NC, you know what would make it great for version 2? 3D! Like get (or make) a mode7 engine and then make it like 3D! It would ROCK!
Author's Response:
heh yea I guess it would. Only problem is flash really doesnt handle 3D well. If I wanted to make a 3D game that is played in the browser I would switch over to director (thanks for the suggestion though), im glad you liked the game) :D
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lol fun
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but unlike some people, i dont judge games by their graphics. It's not 3D either, it's not even psuedo-3D. It's more of a long animation than anything.
But good graphics though
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It makes an interesting point too, cause after playing many times i found that the best way to survive is to just forget all health standards and feed them the mad cows and diseased cows and use waste hormones GMO's and animal flour, i made it to 2029 then got bored
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seriously
a. Copying codes is not "How to make games". It's "how to ctrl-c ctrl-v" Nobody learns from copying
b. You didnt even write the platformer code. It looks just like the open source one on the bbs.
c. the way you did the mouse avoider game sucks. They could easily skip over the walls. You need more than a line. Plus hittest are much better than on roll overs
d. your fonts kept overlapping each other
try harder
Author's Response:
Next time, I shall try harder.
I am pretty nooby at flash so that is why it is shit.
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At first i thought there was going to be some type of lesson or moral cause of the tone of it, but i laughed so hard at the ending!
Graphics and sounds flowed together nicely
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I could seriously see this for the DS.
Fun, original, cool, 2 thumbs up
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