Age/Gender: 19, Male
Location: Redmond WA
HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!
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All Flash Reviews
188 Reviews | 71 w/ Responses
This is a massive open source dump. I'm willing to bet that you didnt make the scripts in here. Please, tutorials like this have been done so many times before. You need to actually EXPLAIN the code for it to be new and helpful. And you can't start with movement, you need to start with variables and loops first.
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as said before though, its a bit short. Just make the next few ones a bit longer.
Oh and to fix the white preloader glitch, on all your sounds with linkage, right click and deselect "export in first frame". Of course, now they wont be put into the swf at all, so make a dummy clip and stick the sounds in the timeline of that clip. Bam, problem solved.
Author's Response:
Thanks for the review.
I tried your method (took me a bit on approx 200 voice files :P) but it didn't work...the sounds in the dummy clip weren't being attached.
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http : / / www . newgrounds . com/ portal/ view/ 169111
you just added your name on it. Come tro think of it it's probably from an open source tutorial. ANd if it's your first submission why do you have another one that's flagged?
Author's Response:
What!?He took my game of freearcade.com and deleted my name!
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take it easy it's a game. If one thing always wins then the game is not fair cause you could always choose that one. Each one has to lose to the same amount it wins to.
But anyway the game, bland to say the least. No like animations of the battles (that one thing would make it instantly 100x better), no record list, it's basically click O i win start over. It seems more of a prototype.
So anyway, simple programming, simple art, and bland gameplay don't make this one a favorite for me. It needs more to be original or even fun for that matter. Animations, record list, make it in a version of like the pico vs uberkids RPS game. It was interesting, stuff happened when you lost. Even though it was an old game, based on an ancient game, and completely random, no skill needed, tom somehow made it fun to play. You didn't.
Originality = win in my opinion, but if it's not executed in the right way it can still be a loss.
I suggest make a new version.
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i enjoyed it. A few things though, it was rather short, maby more fights or something. And second, with all the clicking, i did occasionally click outside the window. Perhaps adding a border around the SWF could help.
Other than that it was a fun enjoyable minigame (like the last piece of cake.. lol it reminded me about that)
Author's Response:
I experimented with a buffer border, but it didn't seem to help a whole lot so I ditched it... But maybe it would have been worth keeping. :)
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My webcam reverses my movement, likeit doesnt show a mirror image. Not sure if this is a standard, but for people like me could you have an option to flip around the screen?
Author's Response:
Yes, thats the same with mine... reversing the image from my end is a little hard, however you can most likely do it. I have a logitech webcam, and if i go into the settings there is an option to change the image... i will see what I can do from my end though.. thanks for the tip ;)
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it was an interesting concept, but the execution of it was mediocre. You're using circular objects, so there's NO reason to use flash's built in hitTest function. It does it as squares. Using squares does not make the game hard, it just makes it frustrating. Frustrating to the point where it loses it's fun factor. For circle-circle collisions, simply take the distance between the 2 objects and if it's less than the sum of their radii, they they are colliding. but you only really want the ball to fall in if it's more than half way into the hole, so subtract some value from the sum of the radii. It's really simple actually.
And the stompers need work too.
Go learn some more AS, then come back and remake this game.
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great job.
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It was rather addicting and made me think a little. At first I thought it was almost too easy, and quit after level 14. Then i noticed people were having trouble in the later levels, so i started it up and what do you know they instantly got harder. Was stuck on 16 and 19 for a bit, but eventually solved them. Currently on 21 will finish tomorrow.
Overall it's great but could be improved in a few ways. It needs sound effects. Sounds and music really enhance the gameplay. It makes it not so dull and repetitive if you have intriguing sounds. 2nd, the graphics of the cube. I know it's API and all, but that doesnt prevent you from adding neat little effects and stuff when a row is lit up. You could have the row glow and pulsate, you could have it overall look nice witl a lot more dynamic effects. Perhaps even texture mapping (although i know flash can't handel that very well yet). But it needs to look a little better.
Great game though.
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i remember a topic on this and i regret making a character for it :(
(i made NGC way back when and i should have made a character for it. sorry..)
But still great unique game. Good work
Author's Response:
It's OK... there is a fighter creation section... Thanks for the review!
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