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Glaiel-Gamer's Banner
Glaiel-Gamer

Age/Gender: 18, Male
Location: Redmond WA

HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!

Newgrounds Stats

Sign-Up Date:
12/28/04

Level: 26
Aura: Neutral

Rank: Police Officer
Blams: 472
Saves: 484
Rank #: 6,705

Whistle Status: Bronze

Exp. Points: 7,090 / 7,510
Exp. Rank #: 1,682
Voting Pow.: 6.74 votes

BBS Posts: 6,832 (5.14 per day)
Flash Reviews: 176
Music Reviews: 4
Trophies: 30
Stickers: 0

All Flash Reviews

176 Reviews | 68 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318 ]


Score: 4
RPS-25

"To the last reviewer:"

submission: RPS-25
date: June 20, 2006

take it easy it's a game. If one thing always wins then the game is not fair cause you could always choose that one. Each one has to lose to the same amount it wins to.

But anyway the game, bland to say the least. No like animations of the battles (that one thing would make it instantly 100x better), no record list, it's basically click O i win start over. It seems more of a prototype.

So anyway, simple programming, simple art, and bland gameplay don't make this one a favorite for me. It needs more to be original or even fun for that matter. Animations, record list, make it in a version of like the pico vs uberkids RPS game. It was interesting, stuff happened when you lost. Even though it was an old game, based on an ancient game, and completely random, no skill needed, tom somehow made it fun to play. You didn't.

Originality = win in my opinion, but if it's not executed in the right way it can still be a loss.

I suggest make a new version.

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Score: 10
K-FED: Dancing with Fire

"Sweet game tom"

date: June 16, 2006

i enjoyed it. A few things though, it was rather short, maby more fights or something. And second, with all the clicking, i did occasionally click outside the window. Perhaps adding a border around the SWF could help.

Other than that it was a fun enjoyable minigame (like the last piece of cake.. lol it reminded me about that)

Author's Response:

I experimented with a buffer border, but it didn't seem to help a whole lot so I ditched it... But maybe it would have been worth keeping. :)

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Score: 10
FlashMotion: Bubble Burst

"GREAT! But"

date: June 10, 2006

My webcam reverses my movement, likeit doesnt show a mirror image. Not sure if this is a standard, but for people like me could you have an option to flip around the screen?

Author's Response:

Yes, thats the same with mine... reversing the image from my end is a little hard, however you can most likely do it. I have a logitech webcam, and if i go into the settings there is an option to change the image... i will see what I can do from my end though.. thanks for the tip ;)

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Score: 6
Mesmemarble

"meh"

submission: Mesmemarble
date: June 3, 2006

it was an interesting concept, but the execution of it was mediocre. You're using circular objects, so there's NO reason to use flash's built in hitTest function. It does it as squares. Using squares does not make the game hard, it just makes it frustrating. Frustrating to the point where it loses it's fun factor. For circle-circle collisions, simply take the distance between the 2 objects and if it's less than the sum of their radii, they they are colliding. but you only really want the ball to fall in if it's more than half way into the hole, so subtract some value from the sum of the radii. It's really simple actually.

And the stompers need work too.

Go learn some more AS, then come back and remake this game.

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Score: 10
jeremie's PACMAN

"I laughed so hard"

submission: jeremie's PACMAN
date: May 31, 2006

great job.

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Score: 10
3d logic

"Great game"

submission: 3d logic
date: May 30, 2006

It was rather addicting and made me think a little. At first I thought it was almost too easy, and quit after level 14. Then i noticed people were having trouble in the later levels, so i started it up and what do you know they instantly got harder. Was stuck on 16 and 19 for a bit, but eventually solved them. Currently on 21 will finish tomorrow.

Overall it's great but could be improved in a few ways. It needs sound effects. Sounds and music really enhance the gameplay. It makes it not so dull and repetitive if you have intriguing sounds. 2nd, the graphics of the cube. I know it's API and all, but that doesnt prevent you from adding neat little effects and stuff when a row is lit up. You could have the row glow and pulsate, you could have it overall look nice witl a lot more dynamic effects. Perhaps even texture mapping (although i know flash can't handel that very well yet). But it needs to look a little better.

Great game though.

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Score: 10
Finalslam

"Great"

submission: Finalslam
date: May 25, 2006

i remember a topic on this and i regret making a character for it :(

(i made NGC way back when and i should have made a character for it. sorry..)

But still great unique game. Good work

Author's Response:

It's OK... there is a fighter creation section... Thanks for the review!

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Score: 8
Plops Tournament DX

"Great, but"

date: May 21, 2006

very original, rather fun and cool. But i didn't notice many differences between the 2 versions.

You're allowed to update the SWF on your submissions you know

Author's Response:

The differences are in the programming and the tutorial, I just couldn't redo the graphics anymore.. I've spent like a week working 40 hours a day on this ;).. my whole vacation (the graphics), the programming has been realy tightened up and the scoring system too. thats why i released it as another version. Too many people found bugs in the first one.

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Score: 7
Isometric Sokoban

"What's with the rush of isometric games?"

submission: Isometric Sokoban
date: May 9, 2006

It's like OMG i begin to make an isometric block sliding game (sequal to one of my earlier games, gave me my first portal award) and then BAM cubrius comes out (very well done game tho), now BAM it's your game! I better hurry up and finish mine before people claim it as unoriginal.

So now yours comes out. Graphics were basic but get the job done. I only played 2 levels. I cannot stand the control schemes. That's the biggest problem with isometric games is control. So many people love to make up a diagonal direction and stuff. It get's confusing at this angle. Cubrius solved the problem by angeling it different, so that it's obvious which way is up and left and right. My game solves this by offering diagonal movement. Your game, well both control schemes stink. Also, when remaking a puzzle game, offering twists and special items and stuff really helps.

It's good, but it needs a lot of work.

Author's Response:

Looking forward to seeing your game, Glaiel. I wasn't really trying to do anyhting new and exicitingly different; I mean, where do powerups and such fit into Sokoban? I decided on isometric, and yeah, the controls are kindy wacky, but I think they work alright; I could have done it head-on, but then I think it would have just looked strange.

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Score: 0
Johnny Rocketfingers 2

"Interactivity: 10"

date: May 6, 2006

Which is what neg did. Pull your head out of the sand and face the facts. As far as I see it, you don't have much of an argument. Neg did the code, worked FOR you, and deserves credit. You expect he'll work for free for no credit? Would YOU work FOR someone else FOR FREE without even a clickable link to your site? Coauthor does not mean that he did 50% of the work, it's just a way of crediting the person who MADE THE GAME POSSIBLE.

It takes 2 seconds to co author someone, and you won't lose anything by doing it. You'll only help the actionscripter. Please respond to this and tell me what you got to lose by doing this.

BTW it's a great GAME. But you're being an idiot. I didn't even realize neg coded it untill the very end after watching the credits.

Good luck getting a coder for your next project who will want to work for you after what you did.

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