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Glaiel-Gamer's Banner
Glaiel-Gamer

Age/Gender: 18, Male
Location: Redmond WA

HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!

Newgrounds Stats

Sign-Up Date:
12/28/04

Level: 26
Aura: Neutral

Rank: Police Officer
Blams: 472
Saves: 484
Rank #: 6,705

Whistle Status: Bronze

Exp. Points: 7,090 / 7,510
Exp. Rank #: 1,682
Voting Pow.: 6.74 votes

BBS Posts: 6,832 (5.14 per day)
Flash Reviews: 176
Music Reviews: 4
Trophies: 30
Stickers: 0

All Flash Reviews

176 Reviews | 68 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318 ]


Score: 3
Connectris

"not a rock out game"

submission: Connectris
date: July 12, 2007

a music based game should have music based gameplay you know. Especially if you're entering it in a contest. Every game has background music (at least it should). That doesn't make it a music game

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Score: 8
Ongaku

"good game, here's some suggestions"

submission: Ongaku
date: July 11, 2007

(I gave you a 5 anyway cause I owe you one)

Anyhow, backgrounds were great and the style was cool, game was well programmed.

However, notice the low score I gave you for sound. That's the organs of a rhythm based game, while the graphics and gameplay are the skin and brain. Right now you have an empty skin with some organs floating around in it and a brain. It only has 1 kidney! Anyway, mind the odd analogy, you need better music. SOme songs you had were cool and fit the style, but no song you had really stood out as a "need to play this level again because the music was cool" song. Also the songs you chose were rather short. Once you get into them, they're over! I would have enjoyed it more if there were less songs, but were longer (or longer and the same amount of songs)

One other thing is the timing. I think the timing was off on most of the notes in your song, which was highly noticable when you stuck in that sound effect for getting a note. Maybe they were on time but the sound effect just screwed up the perception of it. Well it madeww it hard to perfect a note so I mostly resorted to just catching it. If you got rid of that sound, you'd be able to fool more people into thinking they're on time, or spend more time laying out each individual level.

So anyway what you have right now is a nice skin with a brain in it that can control the body, but is a bit slow at times. He's missing a few organs and the ones he has are deformed. But that's not a bad thing, as it's hard to create a perfect being.

8/10 for being a good game. 5/5 cause I owe you a 5

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Score: 10
Tales from Mod Meat 07

"5/5"

date: June 22, 2007

An epic movie, should be in theaters.

(but I'm still invinicible to your mod powers!!!)

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Score: 10
Puncher

"harlarious"

submission: Puncher
date: June 13, 2007

Sure it's not as good as some of the other great cartoons on newgrounds, like blockhead, but it's still pretty darn funny.

Author's Response:

omg i love ur games, plz make another car game i like the part where you pick up the clocks

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Score: 10
Bird-face

"LOL mindchamber"

submission: Bird-face
date: May 26, 2007

One of the funnier things I saw today. Hilarious (but stupid).

5/5

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Score: 9
Curly Sam Pwnz All 2

"Dude..."

date: April 1, 2007

what the hell did I just watch?

Author's Response:

Answers on a postcard

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Score: 9
Albuquerque: THE MOVIE

"Excellent?"

date: November 7, 2006

I enjoyed it greatly. I've been telling people forever to animate this song.

I can't say I was disappointed. You captured the emotion well and the lip synching was perfect. The style grew on me throughout the movie.

I gave you a 5, before i say anymore. I enjoyed it, and that means the most to me.

However, a few parts felt like they lacked a little bit. Mostly the random guitar solos like at the donut shop after he says "Welllll whatdoyouwant". There could have been a little animation of a sick solo there.

Plus in parts the animation was a little bland.

But overall it was pretty good. Could be better, but hey, I'm not that picky. At least it was consistient.

Author's Response:

I can see what you mean about the animation being a bit bland. I believe the major problems are that it relies too much on pre-made symbols, and the frame rate is too low. I'll change that in my future animations though. ;)

Glad you liked it!

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Score: 10
Red Baron

"Wow guys"

submission: Red Baron
date: November 2, 2006

This game SUX!

I mean seriously it's like a gay red guy beating up gay things that are completely unrelated to anything! Geeze you guys need to put more effort into your game.

Seriously though it's awesome and underated. Keep up the good work both of you.

I plan to beat it eventually. Then make nightstrike 2. after some other stuff. Ya.

blardomaticallness

YAYwtf

Thanks' for reading my highly intellectual review.

Author's Response:

Blessed with a review!!

By the flash-Masta' Himself 0_0`!!

*bows*

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Score: 8
Paintball - The Game

"nice"

date: October 30, 2006

pretty fun actually, great engine, it kept me hooked for a while but then i started to lose intrest (but voted 5 anyway)

There were a few problems with it that i could see.

The main problem is that the levels were all too repetitive. I dont really think level design comes into play here, but just the nature of the game makes it so all you really have to do is funnel the ball into the goal. I beat nearly every level (well i stopped after a while, it was getting boring) in one or 2 tries due to the nature of the game. There wasn't too much variety, a few of the levels seemed the same even.

Another problem is the graphics. Yes, they are very clean and fit the game, but after playing for a while they start to seem bland. There's a number of ways you could fix this. Adding a motion trail to the ball would be a great help. Perhaps adding a particle effect or something when you get into the goal. And changing the background every few levels. You'd be suprised how much that helps. With no end in sight, and no apparent goal or reward for beating the levels, I kinda quit. It needs some sort of a goal. It didnt keep track of my deaths, my time, my resets, the current level #, or anything. It just seemed like an engine. Not sure if it told you that at the end, but it helps to know.

Adding perhaps different color balls and different color holes could help vary it up too, maby even coins or keys to collect before reaching the goal. It would help keep the levels fresh so it's not just "Funnel the ball into the goal".

Don't let these comments make it seem like it's a bad game or anything, i still voted 5. It was an excelent game and hooked me for a while. Just I'm very picky when it comes to this stuff. I hate seeing a great concept under-developed. So my suggestion: Make a sequal. Good stuff though, it will probably fair well in the portal.

PS does this review seem familiar? It should :P

Author's Response:

"pretty fun actually, great engine, it kept me hooked for a while but then i started to lose intrest (but voted 5 anyway)"

Heh, thanks :).
I didn't really expect people to play through the whole game. My record is like 22 minutes, and I've played the game quite a few times :)

"The main problem is that the levels were all too repetitive. I dont really think level design comes into play here, but just the nature of the game makes it so all you really have to do is funnel the ball into the goal. I beat nearly every level (well i stopped after a while, it was getting boring) in one or 2 tries due to the nature of the game. There wasn't too much variety, a few of the levels seemed the same even."

Yeah, I'll add more stuff in the sequel, so it doesn't get so repetive.

"Another problem is the graphics. Yes, they are very clean and fit the game, but after playing for a while they start to seem bland. There's a number of ways you could fix this. Adding a motion trail to the ball would be a great help. Perhaps adding a particle effect or something when you get into the goal. And changing the background every few levels. You'd be suprised how much that helps. With no end in sight, and no apparent goal or reward for beating the levels, I kinda quit. It needs some sort of a goal. It didnt keep track of my deaths, my time, my resets, the current level #, or anything. It just seemed like an engine. Not sure if it told you that at the end, but it helps to know."

Thanks alot, I'll keep that in mind. Graphics isn't really my main area, so..
And it does tell you the time at the end :P, after 126 levels

"Adding perhaps different color balls and different color holes could help vary it up too, maby even coins or keys to collect before reaching the goal. It would help keep the levels fresh so it's not just "Funnel the ball into the goal"."

Once again, thanks alot for the tips

"Don't let these comments make it seem like it's a bad game or anything, i still voted 5. It was an excelent game and hooked me for a while. Just I'm very picky when it comes to this stuff. I hate seeing a great concept under-developed. So my suggestion: Make a sequal. Good stuff though, it will probably fair well in the portal."

I'll definately make a sequel, with your comments in mind. And I in no way take your comments offensive or anything, after all, someone saying "AMAZING GAME!!!1111" wont really help me develop :D (though that kind of reviews are also kinda nice :P)

Thanks for all the help, and thanks for the 5 :)

Now does THAT seam familiar? :D

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Score: 10
The Halloween Hunt

"sup"

submission: The Halloween Hunt
date: October 26, 2006

it's good, didnt play for too long, but i'd like to say that there was no text on the buttons in the menu for me, not sure if that was a glitch or intentional.

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Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318 ]