Age/Gender: 19, Male
Location: Redmond WA
HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!
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Flash Reviews: 188
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All Flash Reviews
188 Reviews | 71 w/ Responses
It's fairly easy to tell that you're better at the webcomics than at animation right now, and I'm afraid a lot of people are giving you high scores just because of the song, or because you're "That person from VGcats"
Nonetheless, it was mildly entertaining to see the facial expressions and the little gameplay bits in there, but next time you do an animation I would focus more on the actual animation and less on static facial expressions.
What version of flash do you use anyway?
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You should get used to AS3, it's a lot quicker with math and won't take a minute and a half to multiply 2 numbers.
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*Compliment*
*Comparison to Blockhead*
*Complaint of bleeps* [even thought hey were funny]
*Comment about blockhead again*
*end of review*
It was brilliant BTW. Now don't forget blockSLIDE.
Author's Response:
omg mayB u can make a game 4 my movie plz?
Yes sir right away sir. :(
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It's not a bad game, but here are the issues
Your ship should be able to shoot at angles too, it would make it a lot less frustrating. Or it should at least move faster. It takes too long to dodge or get into position to kill the yellow ones that it gets frustrating.
Bombs should destroy bullets. When using one to save myself nothing's worse than just getting hit with a bullet after you use a bomb.
When you die you should get a few seconds of invincibility. One time I died twice in a row cause of this.
The upgrades now. The turrets are cool, the walls are cool, but the "upgrade shoot rate" and "upgrade power" have such a miniscule effect one at a time that it makes them pointless. There should at least be a noticeable change each time you upgrade so it doesn't feel like a waste of money. You need those upgrades at their full level, but getting to it costs so much and doesn't show much effect one at a time. Same with power.
Also, the turrets are by default wayy too weak. They shoot slow enough, there's no need to make them less than the ships power (and the bomb turret should start off at least twice as powerful as the ships turret, i don't see why it starts off weaker).
Sometime's I'd kill an enemy right in front of me and still die. Don't hittest against dying enemies, only alive ones. One time i used a bomb and an enemy BELOW me killed me when it exploded.
Overall not bad but it needs improvements.
Author's Response:
Thanks for the comment.
For being able to shoot at angles: that would totally ruin the need of placing your walls strategically, as you could perfectly shoot around them. Yeah, we could make the ship faster, but you shouldn't chase after every enemy and it's intended that way.
About bombs detroying bullets, yeah I see the point. I'll consider to change this. But you really do have a short period on invincibility after you died. Thats when your ship is grey and not white.
The upgrades are quite useful at the later levels. It's just very carefully balanced, since they're permanent and buildings are not. I promise you, after 2 or 3 points in the ship upgrades, you'll definitively feel the difference.
Hmm, I never felt that the turrets were too weak, on the contrary, I consider them quite powerful. I mean, if the turrets were more powerful than your ship; there wouldn't be a reason for you to shoot at all ; )
For the last point, I never experienced that, but I'll fix it, when I find the bug.
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The engine was good, and the concept was overused.
The 3D aspect was neat, however since the whole thing was just grid based you could have saved a lot of CPU power by pre-rendering the blocks instead of drawing them every frame. Rendering caused noticable lag for large amounts of blocks, when it really shouldn't have.
Also, the gameplay itself was wayy too simple. The grid didn't offer any room for large levels, and the difficulty of every level was about the same. 90% of the levels I beat in 10 seconds or less (my final time was just over 500 seconds). A puzzle game like this needs special blocks and some unique twists to keep it interesting, otherwise it's just a generic puzzle game.
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going to be good i can tell
But where am I? Come on, you got mods and admins, how about some affiliates too?
(luis doesn't count...)
Anyway those sticks were freaky looking
Author's Response:
You'll see some affiliates, but only briefly, for the most part the plot focuses on an internal conflict within Newgrounds. Thanks for watching + review!
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afro ninja watch out
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I know hoe much you love making episodes, you should quit your day job and spend all day making blockhead episodes! Wouldn't that be FUN?
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that was awesome
Author's Response:
glaiel-gamer you're the cutest cowboy in the west
i hope you know that
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Well jmtb, it's pretty good. It's hard to pick out what's wrong with it.
I played it through once. And the "stargate" level was a pain. I would die without hitting the walls, it took forever to beat cause I kept freaking dying.
Also, this game is in serious need of an AS3 makeover. You seem to love effects and such, and what better way to add more effects than to upgrade it into a much faster script. Think about it. You could do 3000 particle particle effects, or bitmap distortion to distort the screen, or have spectrum effects be an obstacle in one level and have power downs that make the sound go crazy.
Think of the possibilities!
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