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HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!
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Flash Reviews: 176
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All Flash Reviews
176 Reviews | 68 w/ Responses
Despite the fact that the code for a rotating cube in flash can be found on hundreds of different websites in tutorial or source code form, a simple rotating cube is nothing impressive or entertaining.
If you could work it into something else then it might have been better.
Author's Response:
Maybe I can, we'll see. Thanks for your opinion!
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The engine was good, and the concept was overused.
The 3D aspect was neat, however since the whole thing was just grid based you could have saved a lot of CPU power by pre-rendering the blocks instead of drawing them every frame. Rendering caused noticable lag for large amounts of blocks, when it really shouldn't have.
Also, the gameplay itself was wayy too simple. The grid didn't offer any room for large levels, and the difficulty of every level was about the same. 90% of the levels I beat in 10 seconds or less (my final time was just over 500 seconds). A puzzle game like this needs special blocks and some unique twists to keep it interesting, otherwise it's just a generic puzzle game.
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going to be good i can tell
But where am I? Come on, you got mods and admins, how about some affiliates too?
(luis doesn't count...)
Anyway those sticks were freaky looking
Author's Response:
You'll see some affiliates, but only briefly, for the most part the plot focuses on an internal conflict within Newgrounds. Thanks for watching + review!
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afro ninja watch out
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I know hoe much you love making episodes, you should quit your day job and spend all day making blockhead episodes! Wouldn't that be FUN?
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that was awesome
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Well jmtb, it's pretty good. It's hard to pick out what's wrong with it.
I played it through once. And the "stargate" level was a pain. I would die without hitting the walls, it took forever to beat cause I kept freaking dying.
Also, this game is in serious need of an AS3 makeover. You seem to love effects and such, and what better way to add more effects than to upgrade it into a much faster script. Think about it. You could do 3000 particle particle effects, or bitmap distortion to distort the screen, or have spectrum effects be an obstacle in one level and have power downs that make the sound go crazy.
Think of the possibilities!
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why pick such a miniscule subject to rant on. Like, there's tons of larger targets that you could do a rant on but you pick a tiny detail.
Also, foamy's blinking game me a headache.
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Was interesting. Sometimes the explosions could make it hard to see bullets (i didn't like the white game too much, bullets always homed in on the enemies? but black was cool)
I made a game called monochrome too (actually Project Monochrome).
Author's Response:
Thanks for the review...
Yes, the black bullets were homing on the enemies, so you can contrate on dodging. I always hated it when you controlled a shooter mouse-only and you could only shoot forwards... It makes you fly right into the enemy you tried to shoot. So I made my bullets homing.
Btw: I also checked out your "Monochrome" game, which was really nice :)
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that is the only word that can describe this
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