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Age/Gender: 18, Male
Location: Massachusetts
HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!
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Flash Reviews: 175
Music Reviews: 4
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All Flash Reviews
175 Reviews | 68 w/ Responses
It's weird... liked the music though (I wonder why...)
Author's Response:
I wanna know what love iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis,
I know you can show meeeeeeeeeeeeeeeeeeeeeeee!
I wanna feel what love iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis,
I want you to show meeeeeeeeeeeeeeeeeeeeeeeeee!
8================================D
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I know where you got inspiration from!
Anyway it was a bit short, and the cutting out of the music when you weren't collecting canes was almost annoying, but the was was good overall.
You probably could have spent a little more time on it. If I had to guess, you spent no more than a week on it.
Anyway I'd love to see more cohesive minigame compilations from different people, it's a fun genre to work with.
However you took the easy way out and did separate cutscenes instead of in game cutscenes. DAMN YOU FOR DOING IT THE EASY WAY!
Author's Response:
Haha well of course I got the inspiration from you guys =)
Minigame compilations are really great to see, I remember the first one I saw was by Buzzwerd and TrueDarkness, Prehistoric. I really want to see more stuff like this as well.
And sorry for taking the easy way out for the game cutscenes =( I'm not as awesome as you glaiel :P
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But the animation was bad, and you sound like you haven't hit puberty yet, and you're responses to reviews make you sound like an utter n00b.
Keep practicing.
Author's Response:
Tyler you suck
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The problem is there isn't anything original about it, and the game you're tributing is available for free on the internet as it is. A tribute needs to be better than the original, or a free version of a console game, or have a unique twist, to justify a good rating. A simple clone of a flash game, while it might be good practice, isn't very impressive as a submission.
I know you're only 11 though, and I started flash when I was 10 or 11 too, so here's some suggestions and tips.
1. The level design you have is very bland and boring. There's not much difference between them, they don't get that much harder as the game goes along, and the powerups aren't used in a very creative manner. You need to work on a difficulty curve, but also work on implementing powerups in a creative way instead of a "They're just here for no reason" way.
2. If you decheck "Use compression" and set the sound to RAW in the export settings, it won't take 15 minutes to export for testing. Make sure to reset the fields for the final builds though, or you'll end up with a 40 MB file.
3. Try some original game ideas.
Author's Response:
1. I know it's boring. I think i will redesign it. =/
2. 5 minutes only...
3.Im TRYIN!
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However, with something like this, the charm in the first one was how original it was (bar the fact that it was based off a commercial). I wouldn't have minded this if it did something to distinguish itself from Allen Awesome's one, however it was basically the same, but from a different person. Even the hand people, how highly unoriginal.
It was still decent though, but I prefer originality.
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It's fairly easy to tell that you're better at the webcomics than at animation right now, and I'm afraid a lot of people are giving you high scores just because of the song, or because you're "That person from VGcats"
Nonetheless, it was mildly entertaining to see the facial expressions and the little gameplay bits in there, but next time you do an animation I would focus more on the actual animation and less on static facial expressions.
What version of flash do you use anyway?
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You should get used to AS3, it's a lot quicker with math and won't take a minute and a half to multiply 2 numbers.
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*Compliment*
*Comparison to Blockhead*
*Complaint of bleeps* [even thought hey were funny]
*Comment about blockhead again*
*end of review*
It was brilliant BTW. Now don't forget blockSLIDE.
Author's Response:
omg mayB u can make a game 4 my movie plz?
Yes sir right away sir. :(
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It's not a bad game, but here are the issues
Your ship should be able to shoot at angles too, it would make it a lot less frustrating. Or it should at least move faster. It takes too long to dodge or get into position to kill the yellow ones that it gets frustrating.
Bombs should destroy bullets. When using one to save myself nothing's worse than just getting hit with a bullet after you use a bomb.
When you die you should get a few seconds of invincibility. One time I died twice in a row cause of this.
The upgrades now. The turrets are cool, the walls are cool, but the "upgrade shoot rate" and "upgrade power" have such a miniscule effect one at a time that it makes them pointless. There should at least be a noticeable change each time you upgrade so it doesn't feel like a waste of money. You need those upgrades at their full level, but getting to it costs so much and doesn't show much effect one at a time. Same with power.
Also, the turrets are by default wayy too weak. They shoot slow enough, there's no need to make them less than the ships power (and the bomb turret should start off at least twice as powerful as the ships turret, i don't see why it starts off weaker).
Sometime's I'd kill an enemy right in front of me and still die. Don't hittest against dying enemies, only alive ones. One time i used a bomb and an enemy BELOW me killed me when it exploded.
Overall not bad but it needs improvements.
Author's Response:
Thanks for the comment.
For being able to shoot at angles: that would totally ruin the need of placing your walls strategically, as you could perfectly shoot around them. Yeah, we could make the ship faster, but you shouldn't chase after every enemy and it's intended that way.
About bombs detroying bullets, yeah I see the point. I'll consider to change this. But you really do have a short period on invincibility after you died. Thats when your ship is grey and not white.
The upgrades are quite useful at the later levels. It's just very carefully balanced, since they're permanent and buildings are not. I promise you, after 2 or 3 points in the ship upgrades, you'll definitively feel the difference.
Hmm, I never felt that the turrets were too weak, on the contrary, I consider them quite powerful. I mean, if the turrets were more powerful than your ship; there wouldn't be a reason for you to shoot at all ; )
For the last point, I never experienced that, but I'll fix it, when I find the bug.
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Despite the fact that the code for a rotating cube in flash can be found on hundreds of different websites in tutorial or source code form, a simple rotating cube is nothing impressive or entertaining.
If you could work it into something else then it might have been better.
Author's Response:
Maybe I can, we'll see. Thanks for your opinion!
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